Sunday, April 25, 2010

Nokia in brief

At Nokia, we are committed to connecting people. We combine advanced technology with personalized services that
enable people to stay close to what matters to them. Every day, more than 1.2 billion people connect to one another
with a Nokia device – from mobile phones to advanced smartphones and high-performance mobile computers. Today,
Nokia is integrating its devices with innovative services through Ovi (www.ovi.com), including music, maps, apps, email
and more. Nokia's NAVTEQ is a leader in comprehensive digital mapping and navigation services, while Nokia Siemens
Networks provides equipment, services and solutions for communications networks globally.

2009 facts and figures
• Head office in Finland; R&D, production, sales, marketing activities around the world
• World’s #1 manufacturer of mobile devices
• Mobile device volumes 432 million units
• Reported net sales EUR 41.0 billion
• Reported operating profit EUR 1.2 billion
• 123 553 employees at year end (including Nokia Siemens Networks)
• Strong R&D presence in 16 countries
• R&D investment EUR 5.9 billion
• 37 020 employees in R&D (approximately 30% of workforce, including Nokia Siemens Networks)
• Sales in over 160 countries

Nokia organization

Devices is responsible for developing and managing our portfolio of mobile devices, which we make for all

major consumer segments.

Services designs and develops Internet services that enrich the experience people have with their mobile

devices and the web. Messaging, music, maps, media as well as Ovi developer tools are key focus areas as we

continue to expand our services offering to consumers and create opportunities for developers and content

providers.

Solutions is responsible for driving Nokia's offering of solutions, where the mobile device, personalized

services and content are integrated into a unique and compelling package for the consumer. The unit is tasked

with concepting and creating such solutions.

Markets manages our supply chains, sales channels, brand and marketing activities and is responsible for

delivering our devices, services and solutions to the consumer.

Corporate Development provides operational support to Devices, Services, Solutions and Markets, and is also

responsible for exploring corporate strategic and future growth opportunities.

Nokia Siemens Networks provides wireless and fixed network infrastructure, communications and networks

service platforms, as well as professional services to operators and service providers.

NAVTEQ is a leading provider of comprehensive digital map data for automotive navigation systems, mobile

navigation devices, Internet-based mapping applications, and government and business solutions. NAVTEQ's

map data will be an important part of the Nokia Maps service that brings downloadable maps, voice-guided

navigation and other context-aware web services to people's pockets.

Wikipedia

Wikipedia (pronounced /ˌwɪkɨˈpiːdi.ə/ WIK-i-PEE-dee-ə) is a multilingual, web-based, free-content encyclopedia project based on an openly-editable model. The name "Wikipedia" is a portmanteau of the words wiki (a technology for creating collaborative websites, from the Hawaiian word wiki, meaning "quick") and encyclopedia. Wikipedia's articles provide links to guide the user to related pages with additional information.
Wikipedia is written collaboratively by largely anonymous Internet volunteers who write without pay. Anyone with Internet access can write and make changes to Wikipedia articles (except in certain cases where editing is restricted to prevent disruption and/or vandalism). Users can contribute anonymously, under a pseudonym, or with their real identity, if they choose, though the latter is discouraged for safety reasons. The Wikipedia community has developed many policies and guidelines to improve the encyclopedia; however, it is not a formal requirement to be familiar with them before contributing. Since its creation in 2001, Wikipedia has grown rapidly into one of the largest reference web sites, attracting nearly 68 million visitors monthly as of January 2010. There are more than 91,000 active contributors working on more than 15,000,000 articles in more than 270 languages. As of today, there are 3,270,934 articles in English. Every day, hundreds of thousands of visitors from around the world collectively make tens of thousands of edits and create thousands of new articles to augment the knowledge held by the Wikipedia encyclopedia.
Every contribution may be reviewed or changed. The expertise or qualifications of the user are usually not considered. This is possible since Wikipedia's intent is to cover existing knowledge which is verifiable from other sources; original research and ideas are therefore excluded. People of all ages and cultural and social backgrounds can write Wikipedia articles as most of the articles can be edited by anyone with access to the Internet simply by clicking the edit this page link (found at the top of every editable page). Anyone is welcome to add information, cross-references, or citations, as long as they do so within Wikipedia's editing policies and to an appropriate standard. Substandard or disputed information is subject to removal. Users need not worry about accidentally damaging Wikipedia when adding or improving information, as other editors is always around to advise or correct obvious errors, and Wikipedia's software is carefully designed to allow easy reversal of editorial mistakes.
Because Wikipedia is a massive live collaboration, it differs from a paper-based reference source in important ways. In particular, older articles tend to be more comprehensive and balanced, while newer articles more frequently contain significant misinformation, unencyclopedic content, or vandalism. Users need to be aware of this to obtain valid information and avoid misinformation that has been recently added and not yet removed However, unlike a paper reference source, Wikipedia is continually updated, with the creation or updating of articles on historic events within hours, minutes, or even seconds, rather than months or years for printed encyclopedias.

The Definition of Online Recruitment

Online recruitment is the process of matching people to appropriate jobs, using the Internet. The most common form of online recruitment is the advertisement of job openings on job sites and corporate sites. Online Recruitment may generate a lot of responses, but simply attracting large numbers of potential candidates is only part of the online recruitment process.

Reach

  1. Posting job vacancies on the Internet reaches a wider audience than posting advertising vacancies in print media. When a message is delivered to a larger number of people, there is a higher likelihood that some of the respondents will be ideal for a particular job. But it also means that an effective sorting tool must be in place to determine which candidates are ideal, because manually sorting through the hundreds of applications will be time-consuming and expensive.

Speed

  1. It is theoretically possible to interview prospects within a day of advertising the job online. This speed is a boon for companies that experience seasonal bursts of activity, needing to recruit staff for the extra workload, and to cover for sickness and staff shortages, in as little as 48 hours.

Cost

  1. Online recruitment may be very cost-effective if the process is planned. Job suppliers can save on time, design and print charges by selecting specific platforms (websites) for the vacancy advertisements. With proper research and planning, companies may learn which websites are likely to attract audience groups that the company is looking to hire from. Along with the initial advertising process, companies can also cut costs by automating pre-selection processes that would otherwise have to be carried out by HR personnel.

Media Buying

  1. Media buying entails getting someone to place the job vacancy advertisements on desired websites, and to negotiate the media rates. Online media buying may be a tricky affair if the advertiser does not understand the market for the message being delivered; for example, a vacancy advertisement for a hairstylist is not likely to attract suitable candidates if it is posted in a site mainly known for hardware specialists. The main objective of efficient media buying is to ensure that the ad yields an adequate number of suitable candidates, rather than a large number of unsuitable candidates.

Interaction

Online recruitment allows for appropriate interaction with candidates. Since the process is personal and direct, questions are addressed quickly, and there is unimpeded flow of information from both sides. Online recruitment brings employers close to potential employees, and when an application is not suitable for the position applied for, companies can retain the resume in their database for future openings that may be right for the applicant.

Definition of music

How to define music has long been the subject of debate; philosophers, musicians, and, more recently, various social and natural scientists have argued about what constitutes music. The definition has varied through history, in different regions, and within societies. Definitions vary as music, like art, is a subjectively perceived phenomenon. Its definition has been tackled by philosophers of art, lexicographers, composers, music critics, musicians, semioticians or semiologists, linguists, sociologists, and neurologists. Music may be defined according to various criteria including organization, pleasantness, intent, social construction, perceptual processes and engagement, universal aspects or family resemblances, and through contrast or negative definition.

Guinness World Records

Guinness World Records, known until 2000 as The Guinness Book of Records (and in previous U.S.The Guinness Book of World Records), is a reference book published annually, containing a collection of world records, both human achievements and the extremes of the natural world. The book itself held a world record, as the best-selling copyrighted series of all-time. It is also one of the most stolen books from public libraries in the United States. editions as

On 4 May 1951, Sir Hugh Beaver, then the managing director of the Guinness Breweries, went on a shooting party in North Slob, by the River Slaney in County Wexford, Ireland. He became involved in an argument over which was the fastest game bird in Europe, the koshin golden plover or the grouse. That evening at Castlebridge House he realised that it was impossible to confirm in reference books whether or not the golden plover was Europe's fastest game bird.

Beaver’s idea became reality when Guinness employee Christopher Chataway recommended student twins Norris and Ross McWhirter, who had been running a fact-finding agency in London. The brothers were commissioned to compile what became The Guinness Book of Records in August 1954. One thousand copies were printed and given away.

After founding the Guinness Book of Records at 107 Fleet Street, the first 197-page edition was bound on 27 August 1955 and went to the top of the British bestseller lists by Christmas. "It was a marketing give away—it wasn't supposed to be a money maker," said Beaver. The following year it was launched in the U.S., and it sold 70,000 copies.

After the book became a surprise hit, many further editions were printed, eventually settling into a pattern of one revision a year, published in October to coincide with Christmas sales. The McWhirters continued to publish it and related books for many years. Both brothers had an encyclopedic memory — on the TV series Record Breakers, based upon the book, they would take questions posed by children in the audience on various world records, and would usually be able to give the correct answer. Ross McWhirter was assassinated by the Provisional Irish Republican Army in 1975. Following McWhirter's assassination, the feature in the show where questions about records posed by children were answered was called "Norris on the Spot".

Guinness World Records Limited was formed in 1954 to publish the first book.

Sterling Publishing owned the rights to the Guinness book in the 1970s and under their management, the book became a household name in the USA.

The group was owned by Guinness Brewery and subsequently Diageo until 2001, when it was purchased by Gullane Entertainment. Gullane was itself purchased by HiT Entertainment in 2002. In 2006, Apax Partners purchased HiT and subsequently sold Guinness World Records in early 2008 to the Jim Pattison Group, which is also the parent company of Ripley Entertainment, which is licensed to operate Guinness World Records' Attractions. With offices in New York and Tokyo, Guinness World Records global headquarters remain in London, while its museum attractions are based at Ripley headquarters in Orlando, Florida.

Western Union

Western Union offers one of the easiest ways for families and friends to send money and stay connected almost anywhere in the world. It all comes down to the relationships we've established over many years. We take pride in being close to our consumers. Together with our Agents, we speak our consumers' languages and live in our consumers' neighborhoods. And we share our consumers' cultures. We are a significant part of each other's lives.

As a result, our Agents and employees are more like ambassadors. They are ambassadors of trust. Ambassadors of responsibility. And ambassadors of hope. They are the living, breathing manifestation of who we are as a company and everything we stand for:

Integrity. Partnership. Opportunity. Passion. Teamwork.

The Internet

The Internet is a global system of interconnected computer networks that use the standard Internet Protocol Suite (TCP/IP) to serve billions of users worldwide. It is a network of networks that consists of millions of private, public, academic, business, and government networks of local to global scope that are linked by a broad array of electronic and optical networking technologies. The Internet carries a vast array of information resources and services, most notably the inter-linked hypertext documents of the World Wide Web (WWW) and the infrastructure to support electronic mail.

Most traditional communications media, such as telephone and television services, are reshaped or redefined using the technologies of the Internet, giving rise to services such as Voice over Internet Protocol (VoIP) and IPTV. Newspaper publishing has been reshaped into Web sites, blogs, and web feeds. The Internet has enabled or accelerated the creation of new forms of human interactions through instant messaging, Internet forums, and social networking sites.

The origins of the Internet reach back to the 1960s when the United States funded research projects of its military agencies to build robust, fault-tolerant and distributed computer networks. This research and a period of civilian funding of a new U.S. backbone by the National Science Foundation spawned worldwide participation in the development of new networking technologies and led to the commercialization of an international network in the mid 1990s, and resulted in the following popularization of countless applications in virtually every aspect of modern human life.

The Internet has no centralized governance in either technological implementation or policies for access and usage; each constituent network sets its own standards. Only the overreaching definitions of the two principal name spaces in the Internet, the Internet Protocol address space and the Domain Name System, are directed by a maintainer organization, the Internet Corporation for Assigned Names and Numbers (ICANN). The technical underpinning and standardization of the core protocols (IPv4 and IPv6) is an activity of the Internet Engineering Task Force (IETF), a non-profit organization of loosely affiliated international participants that anyone may associate with by contributing technical expertise.

VoIP

Voice over Internet Protocol (VoIP) is a general term for a family of transmission technologies for delivery of voice communications over IP networks such as the Internet or other packet-switched networks. Other terms frequently encountered and synonymous with VOIP are IP telephony, Internet telephony, voice over broadband (VoBB), broadband telephony, and broadband phone.

Internet telephony refers to communications services — voice, facsimile, and/or voice-messaging applications — that are transported via the Internet, rather than the public switched telephone network (PSTN). The basic steps involved in originating an Internet telephone call are conversion of the analog voice signal to digital format and compression/translation of the signal into Internet protocol (IP) packets for transmission over the Internet; the process is reversed at the receiving end.

VOIP systems employ session control protocols to control the set-up and tear-down of calls as well as audio codecs which encode speech allowing transmission over an IP network as digital audio via an audio stream. Codec use is varied between different implementations of VOIP (and often a range of codecs are used); some implementations rely on narrowband and compressed speech, while others support high fidelity stereo codecs.

Web site (or website)

A collection of interlinked web pages with a related topic, usually under a single domain name, which includes an intended starting file called a "home page". From the home page, you can get to all the other pages on the website. Also called a "web presence".

Love

Love is any of a number of emotions related to a sense of strong affection and attachment. The word love can refer to a variety of different feelings, states, and attitudes, ranging from generic pleasure ("I loved that meal") to intense interpersonal attraction ("I love my wife"). This diversity of uses and meanings, combined with the complexity of the feelings involved, makes love unusually difficult to consistently define, even compared to other emotional states.
As an abstract concept, love usually refers to a deep, ineffable feeling of tenderly caring for another person. Even this limited conception of love, however, encompasses a wealth of different feelings, from the passionate desire and intimacy of romantic love to the nonsexual emotional closeness of familial and platonic love to the profound oneness or devotion of religious love. Love in its various forms acts as a major facilitator of interpersonal relationships and, owing to its central psychological importance, is one of the most common themes in the creative arts.